A generic programming header only C++ library for processing polygonal and polyhedral meshes
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Updated
Sep 11, 2026 - C++
A generic programming header only C++ library for processing polygonal and polyhedral meshes
his code computes surface parameterizations that map infinitesimal axis-aligned squares in the plane to infinitesimal rectangles on the surface.
Free, open-source (GPLv3) automatic retopology add-on for Blender. Turns dense meshes and photogrammetry scans into all-quad meshes, part by part, checked by a camera, with live preview.
ArchGeo library code for the paper "Discrete Orthogonal Structures"
A tool that using Sqrt3 and Catmull Clark subdivision algorithms, it also can convert triangle meshes to quad meshes.
Java implementation of the Q-Morph algorithm for my Siv. Ing. thesis at the University of Oslo, 2002
Free Blender add-on for retopology and clean quad topology: paint quad grids onto high-poly sculpts, a live pole/edge-flow inspector (Topology Lens), 5-3 and 3-1 edge-loop transitions, tris/n-gon to quads repair, and a hole & non-manifold checker. Blender 4.2 to 5.2.
A quad remesher add-on for Blender, turns messy sculpts into clean meshes. GPL-3.0
Interactive Blender addon for fast, quad-based retopology. Instantly draw strips on surfaces, extend grids with a click, and stitch meshes using surface-aware snapping, pinning, and straightening tools.
Q-Morph quad meshing in C++20, with machine-learning experiments
Flow-preserving LOD generation for Blender. Recovers quad topology hidden by triangulated exports, reduces along the recovered flow, and reports honestly when a polygon budget is unreachable.
Topology finding of singularities in quad meshes
Field-aligned quad remesher in pure Python
Next-Gen 3D Asset Generation Pipeline: Quad-Mesh First, Hierarchical Assembly, and Ready-to-Animate Game Assets (.glb)
Topology for 3ds Max 2025+: terrain from contour splines, points or the spot heights of a site plan PDF - clean quads, skirt and solid bottom, live preview. Part of PESI3D Tools.
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